Another long stretch
So it's been yet another long stretch without an update to the site. I'd feel bad about it, except that not updating the site allows us to make more progress on AQ, so you win either way!
The complex organic cave system that we had been working on has now been finalised, and we have two templates which we can use to create a large number of different caves and puzzles. Many thanks to Forester for working on that, some of the finishe d rooms look particularly gorgeous, especially after the additions of textures and complex lighting.
On the code side of things, we've completed our dynamic loading system, and added the framework for scripting. We've also combined these elements together. The current status of our code base is that a client can join the server, download the current room being played (along with all the appropriate elements), be guided around it by a team of advisors without knowing where they actually are, and interact with the room. In short, we only have a couple of minor alterations to make and then the last challenge - NPCs.
Obviously, we still have to finish creating all the rooms, but with the construction of our templates, we don't anticipate this taking too much time. Obviously, the puzzles are the hardest bits to deal with.
Pooka has been working on our characters and background story, which you may have noticed has been updated slightly.
Finally, we've been considering how our proof of concept video will work, and have some relatively solid plans on that. Unfortunately, you'll need to wait until next time to hear more on this, but we're getting close to it all the time.
Stay Tuned!
| Next > |
|---|



