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Escape the Dungeon You have been magically teleported to a mystical dungeon. Two obvious means of escape exist. The first is to navigate a near-infinite number of caverns filled with deadly traps, dangerous puzzles and devious entities to find one of four elemental artefacts that control the dungeon. Further complicating matters is that the four artefacts are in the control of the uncooperative, megalomaniac sorceress, Maraki. On the other hand, the alternative means of escape is death.
Maraki By all accounts, Maraki was a formidable sorceress before she attempted to achieve supreme elemental power. Few stood before her and lived to tell the tale. And while her elemental ritual failed, it was not completely without success. She alone has access to the artefacts you seek, and will have to be bested if your quest is to succeed.
The Challenge Though blind to the dungeon dimension, you are not alone. A pair of advisors will be able to guide you through the dungeon and assist you in your decisions. In your quest, you will meet with dungeon denizens both fair and foul as they aid or hinder your progress. Your success in the mission depends entirely upon your wit, intelligence and cunning as you beat puzzles, overcome obstacles and battle foes to free yourself from your dungeon prison.
Aegis Quest Aegis Quest is an online live-action role-playing game for teams of three people. Each season a number of teams take it in turns to beat the dungeon and affect the environment in which they find themselves temporarily imprisoned. The story of their attempts is largely controlled by the players themselves and will be available for download in episodic format.

Another long stretch

So it's been yet another long stretch without an update to the site. I'd feel bad about it, except that not updating the site allows us to make more progress on AQ, so you win either way!

The complex organic cave system that we had been working on has now been finalised, and we have two templates which we can use to create a large number of different caves and puzzles. Many thanks to Forester for working on that, some of the finishe d rooms look particularly gorgeous, especially after the additions of textures and complex lighting.

On the code side of things, we've completed our dynamic loading system, and added the framework for scripting. We've also combined these elements together. The current status of our code base is that a client can join the server, download the current room being played (along with all the appropriate elements), be guided around it by a team of advisors without knowing where they actually are, and interact with the room. In short, we only have a couple of minor alterations to make and then the last challenge - NPCs.

Obviously, we still have to finish creating all the rooms, but with the construction of our templates, we don't anticipate this taking too much time. Obviously, the puzzles are the hardest bits to deal with.

Pooka has been working on our characters and background story, which you may have noticed has been updated slightly.

Finally, we've been considering how our proof of concept video will work, and have some relatively solid plans on that. Unfortunately, you'll need to wait until next time to hear more on this, but we're getting close to it all the time.

 

Stay Tuned!

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